D5 Gold: Important later, but not worth spending much on during the Story dimensions.A level 25 Mystic can keep team MP full enough. D4 Mana: Not really needed much until the WD, although leveling a bit makes things easier.D3 Health: Important for surviving long enough to do damage.Health won't make the Heal Stone much better. D2 Attack: Damage is important to make it past enemies.Here is a suggested order to unlock relics, although things should go well enough by choosing whatever you think makes sense. Relics that don't have a "max level" have a much higher limit - see Perfect Relics for more details. Upon reaching this number, it is no longer possible to upgrade the relic. When chosen, Main Relics appear in their menu in order of when they were obtained, so other players may have a different looking relic menu based on their relic choices. The order of which relic will replace the one you picked is fixed in a set order. For example, when entering Dimension 2, you have the choice of unlocking either the Relic of Health, Attack, or Mana.Īny relic that is not chosen will be in the next selection upon moving to later dimensions, and all of them will be unlocked upon completing Dimension 10. Upon entering, you will be presented with relics and will have to choose one. There are 10 Main Relics, and they are unlocked when entering a new Dimension. There are currently 25 Relics in the game, and they can be classified into 3 categories: Main Relics, Secondary Relics, and Class Relics. For example, leveling up a level 100 relic to 101 would cost 100 1.3 = 398 essence. When unlocked, you can spend Essence or Caps to level up a Relic to increase the stat boost, where the essence cost of each level up is determined by the equation (Relic Level) 1.3 rounded down. No compatability problems known.Relics are gifts from The Interdimensional Being that provide permanent boosts to a specific stat for your party. The effect is only visual it does not affect gameplay negativly in any way The crimson curse icon does not like to be paired with another one. "My Hero has Crimson Curse and the Faction Quirk and my buff panel looks weird" Lockign the first or any other faction quirk will not prevent it from evolving. The second rank and onward are not removable by other quirks, so locking them is a waste of gold. The first rank of the quirk can be removed by other quirks, locking it until you evolve it can help you. "Do I need to lock my quirk and will it be removed upon leveling up ?" Anything that directly scales with torchlight is considered 50 Torch instead of 100 in Farm/Court Some trinkets have hidden debuffs to balance them in these regions. "What happens with the light level in Courtyard/Farm" Survival stats like Scouting, Surprise Chances, aswell as decreased change of nighttime ambush The combat stats: CRT, ACC, DODGE, Crits Received All effect chances and resitances (blight, bleed, stun, move, debuff, disease, deathblow, trap) Luck positivly affects any RNG based Stats by 1% for each point of Luck, this contains: The hero enjoys further benefits and heals stress to the party more often. When "Sunlight's Chosen" become virtued they enter a special state: Trinkets and town events can also help you level up. It can be used once, to level up a hero from rank 2 to 3. The more relics you already gathered, the more likely you will receive this item. To reach rank 3 you need to find a very rare drop from a sunlight encounter the Scroll of Ascension. Bringing a hero to a mission is more efficient than staying in the hamlet. If you wonder what you can find here is a List of all trinkets In the future some will only be obtainable by faction-quests. If you loose or sell them, you can find them again. You can only obtain one of each and the stronger ones can only be aquired in higher level dungeons. If the Warrior of Sunlight Class uses "Praise the Sun" you have a low chance aquiring the quirkĮach encounter with the order will grant you one trinket. There is also a trinket that can turn your allies into order members. Each party member has a chance to gain the quirk "Sunlight's Adherent" in this encounter. Bringing heroes wich are already order members increases the chance for an encounter significantly. They only appear if you maintain high torchlight. You can encounter a member of the faction during normal quests as positive combat encounter.
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